Here we are. THE biggest part of shadow in the game designer life : What do I really need to write ?! How should I communicate the ideas and rules to the team ? ... (and many mores)
This is waht every game designer is faced to when working on a project. Because peoples are differents, there is no one good way to document and design a game. Some might likes drawing, some might prefer talking...
In this gamasutra's article, Abby share his experience on what to do and not to do when creating GDD. This is not the bibble, this is just his experience. Definitly worth reading.
“Alrighty, who wants to read my 30-page GDD that I spent the last two days writing?!” Yeah, I don’t either.