In this article, Matter cover the stupidity behind most of the achievement's system and the lack of creativity it reveals. With a bit of nostalgia, Matter expose how the game himself is relevant and the achievement is a pointless way to get the user stuck.
Thanks Matter, it's usefull to have a step back on what it's common to do now in the industry and to realize that... well, it sucks.
I’ve enjoyed the honest thrill of learning to tap out complicated rhythms with my feet in Dance Dance Revolution, or how and when to hurl a fireball in Street Fighter. Video games have taught me about town planning in Sim City, about medieval strategy in Total War, about the different ways that time could work in Blow’s own Braid. At their best, games have provided me a sanctuary while grieving, or a way to parse the injustices of the world’s systems. They’ve taught me what it’s like to live on the poverty line in America in Cart Life, and have generated empathy for the men and women who must balance compassion and bureaucracy as border control agents in Papers, Please.